RuneScar Privacy Policy
Last updated: July 20, 2026
This policy describes how RuneScar by FameApp Studio processes data when you use the game, online services, purchases, notifications, or support features.
Data We Process
- Account and gameplay identifiers, including account ID, platform or device account identifier, hero name, session data, PvP queue and match state.
- Gameplay progress stored locally and, for online features, on the game server.
- Purchase data required to verify and grant in-app purchases, such as product id, purchase token or transaction id, order metadata, and grant ledger status.
- Push notification tokens and app-instance configuration data used to deliver notifications.
- Google Play Integrity security signals about app recognition, Play licensing, and device integrity, together with a one-way hash that binds the check to the related server request.
- Support and bug report content submitted by the player, including app version, platform, device model, operating system, locale, and recent client logs.
How We Use Data
- To provide gameplay, PvP matchmaking, purchases, support, account recovery, fraud prevention, and service reliability.
- To verify purchases with Google Play or Apple and grant paid currency or entitlements once.
- To investigate bugs, abuse, refunds, revocations, and support requests.
Analytics and Advertising
RuneScar does not display third-party ads. Google Analytics for Firebase collection, advertising ID collection, and ad-personalization signals are disabled in the Android app. Firebase Cloud Messaging remains enabled only to provide push notifications.
Payments
Digital goods are purchased through Google Play Billing or Apple In-App Purchase on the matching platform. The game server verifies store purchase data before granting paid value.
Account Deletion
You can delete your account in the in-game Settings screen or submit a request through the RuneScar account deletion page. Account and associated gameplay data will be deleted after verification. Purchase and security records may be retained only where needed for fraud prevention, refunds, transaction reconciliation, accounting, or legal compliance; retained records are anonymized where practical.
Third Parties
- Google Play Games Services processes platform identity, achievements, events, and leaderboard activity.
- Google Play Integrity processes app, licensing, and device-integrity signals used to detect modified installs, abuse, and fraudulent server requests.
- Google Play Billing or Apple StoreKit processes payments; RuneScar receives the purchase identifiers needed for verification and fulfillment.
- Firebase Cloud Messaging processes app-instance and push-token data to deliver notifications.
- Hosting and infrastructure providers process server traffic and stored game data on behalf of FameApp Studio.
Security and Retention
Production game and support traffic uses HTTPS. Data is retained only for as long as needed to provide the service, meet the purposes described above, resolve support or security issues, and satisfy applicable transaction or legal obligations.
Contact
For support and privacy questions, use the support page: RuneScar Support.